Deliver a successful end-user experience together with your team-mates. No matter if you have an extensive background in games or you are a tabletop GM who wants to get started in the industry, if you have a strong desire to learn and want to help us change the way games are made, we’d love to hear from you! Whether you are in UX, Content, Systems or Level Design, you will be working together with other designers, programmers, artists and QA analysts to help build the best version of our games. If you enjoy creating and telling stories, are capable of putting yourself in the shoes of others, and want to help others come together to achieve their goals, read on!Īs a part of our Design Department, you will be responsible for defining the features and mechanics our players interact with: From balancing the economy of a strategy game, to laying out the levels for an action shooter, to refining interface and usability. We are looking for adaptable and creative individuals from all skill levels who love learning, capable of collaborating effectively with a diverse team, and with the ability to take initiative, come up with practical actions, and produce results. (also hungrier, so we burn a few more calories to make the transition easy for you)Īnd, just like Goldilocks, you get to sleep comfy with a full belly, knowing that your project is managed by a team who will do what’s (just) right for you.Nimble Giant Entertainment is looking to diversify its Game Design Talent Pool.Īs a part of our ongoing efforts to attract and hire more diverse talent, we are searching for more women and non-binary people with a strong interest in developing themselves in the videogame industry to join our team. super focused because you are working with project managers who care about the little things. faster, smaller teams have fewer hoops, more access to senior people,ģ. leaner, we’ve already trimmed the fat, so we keep margins tight,Ģ. You don’t have to settle for the next available in-house designer or wait until the senior creative can ‘take a look at it.’ĭuring times when senior leaders and upper management are being asked to find ways to ‘tighten up wherever possible,’ it pays to look at leaner, faster, more focused teams with great connections ġ. We still have a big agency’s creative clout but a small one’s agility. We’ve spent years creating connections with the best freelance talent in the industry - all over New Zealand. You get the best people for the project, and they deliver on a budget because they are the best in the business, typically aren’t tied to a desk, and have to hit time sheet minimums every day. We keep our core crew lean at Ruffells and build teams to fit briefs. That’s our operational mandate: to do what’s (just) right for you. The operating idea in that story was finding the chair, the food and the bed that was ‘just right’. You recall the fairytale: a young blonde burglar breaks into a house, eats food and falls asleep only to be found and either eaten or adopted by the homeowners depending on which version you get your hands on. That’s why getting ‘big’ in-house has never worked for us.Īnd why we adopted the Goldilocks model for Ruffells. No one cares more or delivers quality like an SME owner or a freelancer who knows they’re only as good as their last gig. Do you know the scene from Jurassic Park with the T-Rex? ‘Don't move! He can't see us if we don't move.” Large organisations struggle with details because keeping a big beast focused is challenging. The other issue with big beasties is they struggle with focus. You feed it a lot and it takes ages for those calories to be processed. The complicated digestive hierarchy creates a bottleneck where you must wait for shit to happen. Large organisms and organisations struggle with agility because they have more mass and need to feed often.
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